Tuesday, August 18, 2009

Music Debut

So I listen to horrorcore rap. Yeah I know, it's stupid and crappy, but I still enjoy it. I've been listening to this crap for about four years now and I randomly got the idea in my head to try it out, and so I decided to find a mic and rap a song I wrote. Then I uploaded it. Now I'm trying to figure out how to make a background beat so it's not just my voice. There's vulgarities galore and I do wanna keep working on this. I'm writing a second song currently and it's shapely nicely. I wanna write at least ten songs so then I can say that I made an actual album. Then I'll burn a bunch of copies make a fancy CD cover and what have you and print it off for my friends and sell online if anyone really like it. Anyway, here's the link to the myspace profile, the only place it's currently hosted at, with my first attempts at rapping.

Adam the Rapper's Music Profile

Bank Robbery Attempt has a lot of mistakes in it, I know, I don't care. The only reason I even recorded it was to be able to post it online and see if people enjoyed my voice, because without good vocals there's really no point to rap. So ignore all the mess ups and the lack of a background beat, I'm learning how to make beats currently.

Psycho verse 3 is the third verse from the song Psycho Psycho Psycho by Prozak. It's one of my favorite lyrics and I sang it a lot and I believe I'm pretty good at it. I didn't write it, unlike Bank Robbery, and I only uploaded it because it sounds a lot more polished, though that's only because I've been practicing that a lot more.

Enjoy, I hope. Leave feedback, or message me on there or do whatever, just tell me what you think please?
-Adam

Thursday, July 09, 2009

Magical Quest: Starring Mickey Mouse


I don't know if this game is easy or hard. It's incredibly easy to die, or I just really suck, but death doesn't really mean much. You have three lives, and each time you die you start the level over. Though once you hit the game over screen you have two options, continue, or don't. If you hit continue its as if all you did was just lose a life. The only hitch is that you lose your accumulated score, but since when has anyway one really cared about that in a non-competitive setting? Since never.

The game itself is pretty fun. Switching suits is actually kinda nifty. You start with regular Mickey who can just grab shit. Then you get a Magician's suit which allows you to fire a magic shot, which you can also charge, as well as swim under water for nigh infinity. Next you get a Fireman suit which is helpful on the Fire Grotto world in which you receive it. I dunno if it becomes helpful again, but its pretty cool using it in that level alone. Lastly you get a Climbers suit which adds a bit of Bionic Commando to the game which I thought was neat. It was this world that I finally stopped playing, though I'm also incredibly tired.

I'll play it through to the end, I mean its hard not to. The bosses can kill you pretty damn easily, but as soon as you get the pattern down for killing them they're cake. They all follow the same basic structure thus far, which is a little disappointing, but they all throw in enough curve balls which ramps up the difficulty a bit. They all take a surprising amount of hits too. I'm used to Mario's three hit kill rule, but it doesn't apply here. It takes no less than ten hits to kill the first mini-boss. Again, at first he's kind of irritating, but after a retry or two he's really easy to dispose of.

Speaking of Mario, in this game you cannot run. In fact the button you press to run in Mario, which in almost every platformer I play I'm now programmed to hold that down, are used to activate the various functions of the suit. Suits rely on a bar for power too, so if you're not careful you can run out of magic or water. That happened to me once and resulted in a quick death. Though that's not the game's fault, it was my own irresponsibility.

One last note, the SNES controller I was using was a bit... iffy. I'm not blaming it for my failure to beat the game automatically, however I'm thinking about investing in a new controller. I thought I might have to do that for my original Gamecube controller, which had a broken C-Stick for I can't even remember how long, but I tore it apart and managed to fix it. All I did was open it up and move it around. It took a while to put back together though cause I messed up the placement of the Z button. That was pretty fun though.

I don't have much else to say about this game aside from the fact that it's surprisingly addictive, though its nowhere near as nice as other platformers, even on the SNES itself. I probably won't go back to it for a while. I mean the last time I played this game was when I was like seven or something. Ah, good times. I should write about Video Update sometime, it was a pretty bomb store.

-Adam

Twilight Zone Episode 17 - The Fever

"Mr. and Mrs. Franklin Gibbs, three days and two nights, all expenses paid, at a Las Vegas hotel, won by virtue of Mrs. Gibbs' knack with a phrase. But unbeknownst to either Mr. or Mrs. Gibbs is the fact that there's a prize in their package neither expected nor bargained for. In just a moment, one of them will succumb to an illness worse than any virus can produce, a most inoperative, deadly, life-shattering affliction known as 'The Fever'."

This episode is a perfect representation of the two extremes of The Twilight Show. The realm of complete ridiculum, and a genuine problem.

A quick synopsis. An extremely uptight and elitist man (from what I picked up at least) takes his wife on a vacation of her choosing. She chooses to go to some casino, he says its a bad idea and just bitches for a while as his wife gambles lightly and has a good time. Suddenly a slightly drunk man comes up behind the main character and tries to get him to gamble. Franklin (the main character) attempts to tell him its evil and a waste of money, etc. But the man gives him a dollar of his own so that Franklin can just try it. He hesitantly agrees to try it and uses a slot machine. It pays out and gives him like ten bucks for his dollar. He takes his wife to his room proclaiming he's responsible and not about to waste of his money on these rigged machines like the rest of the fools here. As he attempts to sleep he hears the coins on his dresser call out his name. He eventually falls for it and grabs them to go gamble some more.His wife awakens and asks what he's doing. He pulls a Grinch and says the money is tainted and that he is going to go plug it back into the machine to be rid of it. The next shot is several hours later, he has yet to win and has been writing checks nonstop. His wife tries to get him to stop which causes him to explode at her telling her he's about to win, that this devilish machine has to let him win soon.

He ends up wasting all of his money, and doesn't win again. On his last dollar the machine malfunctions and doesn't give him his dollar back or allow him to pull the lever. He freaks out and attacks the machine. Back in his room he attempts to sleep, but hasn't been able to for twenty four hours. His wife is worried and suddenly he hears his name being called again. He opens his door and the machine is walking towards it. He slams it shuts and turns around and looks in the mirror. The machine opens up the door and he panics. His wife asks what's wrong and he turns around and the machine isn't there. He continues to see this machine and loses touch with reality more and more before he finally falls out of a window (which is actually a fairly common death in this series thus far) and plummets to his death. Police are at the scene and proclaim him dead. Everyone leaves the scene and they leave the body there. The machine walks up to him and spits out his last dollar and it stops right outside the reach of his hand. End narration begins.



Gambling addiction is a real problem, and in the episode various side characters bring up that they've seen people get addicted, but not like him. He explodes at his wife, sweats profusely and goes so far as to claim the machine isn't even a machine, its an entity in and of itself. The episode exaggerates his addiction so fucking far. I know that it's the Twilight Zone and fucked up shit happens all the time, but really a slot machine following you around? I got the whole hearing his name and being beckoned to gamble more, and even seeing the machine following him because of his addiction, but the end hints at the fact that the machine is really there due to the fact that the dollar is by him at the end of the episode.

The episode sums up everything I love about this show. It tackles a serious issue in a darkly humorous way. Just seeing how far a man who's so set in his "correct" ways can fall is interesting and while the end shot is pretty bullshit ridiculous I think its important to get the overall message across. I like this show overall, no episode has been too horrible, but only a handful have really wowed me. This was one them strangely enough. If you can find this episode you should give it a watch, it is only like twenty eight minutes long.

"Mr. Franklin Gibbs, visitor to Las Vegas, who lost his money, his reason, and finally, his life, to an inanimate metal machine variously described as a one-armed bandit, a slot machine, or in Mr. Franklin Gibbs' words, 'a monster with a will all its own'. For our purposes, we'll stick with the latter definition, because we're in the Twilight Zone."

Monday, June 08, 2009

Update

Who reads this barren wasteland of a blog anyway? No one? That's more than I expected. Har har.

Anyway, so over the course of this year I've been rolling a lot of ideas around in my head, including possible ideas that I could use to better this blog to make it stand out even just a little bit. For some godforsaken reason I really like the name of this blog and will not just let it die the honorable death it probably should have endured a while ago. If you notice my posting schedule is erratic and the quality of the various posts are often pretty bad.

So I'm going to reorganize, this probably won't be happening until the end of the summer, at least until it is fully reorganized in the way I'm currently envisioning it. This isn't really time critical seeing as there's no audience, but maybe this might change that a little. No? Figured, but that's beside the point. I plan on turning this into a heavily media-focused blog. I mean it already sort of was, but I really want to structure it better. Of course having no real computer talents to speak of beyond my ability to quickly search the internet for various quick fixes I'll be using mostly archaic and probably fairly ridiculous means to achieve this goal. However, I've never let all that extra work stop me before, except when it really mattered.

My other main idea I had for improving this blog and possibly making it more unique is to add a... mascot of sorts I suppose would be the proper term. It Is A Title will probably just be a cesspool for my various ideas that I think are cute or look nifty, such as a doodle I drew in class one day and decided I wanted to have him star in a series of educational cartoons. While I really need to work on my basic art skills before I tackle the task of creating any sort of animated material, I'd like to still have him around, and using him as a mascot here would be as good an excuse as any to draw him whenever I feel it. So far I've drawn concepts for a new header image, and a title. I'm thinking about drawing unique illustrations for each and every blog post, not that many of those occur. I am hoping to revitalize this blog with new life and even if the readership continues to stay within the bounds of mostly negative numbers I will strive to post more things here.

I consume a lot of random media, a lot of which I have lots of thoughts about, usually enough thoughts to form some sort of a cohesive write up. This could manifest itself in the form of a review, a synopsis or merely how it affected me or how it affected the world in general. There's an infinite list of possibilities for me to write about, and a list just as long concerning how to tackle all the various subjects. I've started reading comics again and I'm fairly certain I'm going to have some things to say about the different series I've been reading as of late, I'm also just finishing up the last of Star Trek: The Original Series. Originally I was going to power through the entire Trek mythos over the course of the summer, however after viewing a few episodes of The Next Generation I'm not really digging it as much as the Original. Maybe I just need to wait a while for the greatness of the Original Series to wear off, so until then I'll delve into something else.

I'm rambling now about things that will probably never come to be, although most of these posts about plans for this blog, or anything in general, are typically just that. Thoughts in my head that would be pretty nifty, or at least I believe them to be so, that will never see the light of day, being forced to dwell in the corners of my mind to surely be forgotten and trampled by new ideas that sound cool but I'm much to lazy to actually do anything with them.

Now I'm just insulting myself... I think? Well, until next kiddies, whenever that may be.
-Adam

Tuesday, March 31, 2009

Platinum Notes

Depending on who you are this game is either the best 35 bucks you'll spend, or a total waste. I fall into the former camp, and I'm hella glad for that.

The changes from Diamond have been subtle, but pretty fantastic. Every area has had at least a bit of a graphical overhaul, which was nice and really made the game prettier. The Elite 4, and Battle Island or whatever the devil it's called look particularly splendid in comparison to Diamond. Back sprite animations are pretty nifty albeit completely unnecessary, I still nutted myself.

The two largest additions to Platinum has been the added in story depth, and the distortion world. The distortion world was a bit of a let down, it was nifty, but the fact that besides INCREDIBLY rudimentary puzzles (actually I think there was only one...) and containing JUST Giratina sort of ruined it. You can travel back after you beat the game, but it's just to obtain an orb that allows Giratina to stay in his badass Origin forme outside of this realm. The look of it was most definitely sexy, and I think that if Nintendo found a way to build on this idea it could work. Like if it was where Unown's originated or something. It just lacked depth.

The additional story bits were iffy to good. Having Cyrus appear earlier and getting hints as to what he was plotting throughout the whole game was very beneficial to the story as a whole. The detective they added in was more pointless than Eusine from Crystal. The professor was sort of nifty, though I think he should have been assimilated into the story more directly and a lot earlier. The climax of Galactic at Spear Tower was pretty epic, but the final encounter at Mt. Stark was pretty disappointing. It most definitely helped refine the tale of Team Galactic, but it needs a LOT more retooling to be any where near as good as Rocket's or even Aqua/Magma's stories.

The difficulty was slightly ramped up too, Pokemon trainers with more than three Pokemon are actually pretty common now, and near the end of the game they have some power houses, especially on Victory Road. The AI is still pretty weak, and possibly worse, than it has been previously which is a bit sad. I'm really glad for all the new battle opportunities such as in Pokemon Centers, the Clefairy Maid Challenge thing, the Trainer House in the Survival area, and how the Elite 4 levels up their Pokemon after you acquire the National Dex and your rival levels up his Pokemon (all the way up to fucking 85) if you beat the Elite 4 enough. I'm so fucking glad that high level Pokemon training is now actually a possibility.

My team as of right now is:
Torterra
Scizor
Magmortar
Crobat
Vaporeon
Rotom

Besides Torterra and Crobat I've never really used any of these guys, so it's been pretty interesting and the team actually has a pretty good dynamic. I really suggest against Rotom though. He's not bad, just painfully average, and his hidden formes aren't really that impressive either.

Magmortar's a total fucking badass though, as is Vaporeon surprisingly. They were both late additions to the party, but they have been the main two pillars of power since adding them. Torterra was nerfed in the beginning because I gave him two HMs as I refused to use an HM Slave this go round, once I get rid of those two HMs though I think he'll be a fairly competent addition. Scizor's almost as good as Magmortar and Vaporeon, but I threw Defog on him, which obviously lowered his worth. And finally Crobat's just a G, not really fantastic, but he hasn't dragged the party down like Torterra has from time to time.

I'm still relishing in this game right now, so a more complete and organized blog will probably come later. Or not, knowing how lazy I am. I still need to write about the wonderfulness that is Four Swords...

Monday, March 09, 2009

The Adventures of Sardam

So I have a friend, named Sara, and Sara kind of ends up going to Juvie a lot. On her latest journey there I told her that instead of writing her letters, I was just going to draw her a comic. I meant just a page or two originally, and the first few pages reflect this, however as I thought about it, the idea blossomed and became it's own creature. Now I sit at the finale of the first issue, of what I hope will eventually be more. It's not perfect by any means, and the art is iffy at best (though better than most of my previous work).

Anyway, I know pretty much no one reads this blog, though if anyone just happens to stumble upon this place I IMPLORE/BEG you to go and visit the comic's blog. It's a relatively good read, and I want some feedback. Thank you so much in advance.

The Adventures of Sardam Blog

-Adam

Tuesday, December 02, 2008

Heroes: Season 3

Heroes season 1 was pretty much amazing. Season 2 was slightly weaker, but I didn't look down upon it as harshly as others have. Season 3 has by far been the most bumpy road I've seen so far in this show.

None of the episodes so far have been absolutely stellar, with only little bits of each episode shining through and keeps me coming back. Scenes such as when Peter goes into the future and watches as Knox kills Sylar's son and Sylar goes nuclear and blows up most of California. That was such an intense scene. I loved watching it. Other scenes, such as most with Peter before his father strips him of his power, are just horrible.

There are most certainly a few characters holding the show back, as well as several plot holes and just... bad writing quite frankly. Claire needs to die, badly. She's always the damsel in distress, but she's important as shit for some reason. Save the cheerleader, save the girl and such. Hiro being a ten year old is pointless and exists only to make the actor act like an asshole ten year old annoyance. Matt Parkman, who is still one of my favorite characters is one of the dumbest bastards I've ever heard of. Anyone who sees someone in leg braces and asks flat out "What are those things?" is a fucking moron.

I think that's my biggest problem. Dialogue is horrible for the most part in Heroes. Intelligence is also typically left behind in favor of idiotic decisions or the inability to work together successfully. In season 1 Noah and Claire don't talk to each other, when if even one of them slipped up the other would have known how to handle the situation perfectly, however they, and the viewer, are led to believe that they can't, under any circumstances, let the other know what they do. This created tension and a yearning for them to work together. Now, in season 3, people don't talk or make plans together, and they sure as hell aren't listening to reason. Out of no where Nathan leaves Peter and the Haitian down in Haiti while he goes to help his father do the one thing Peter saw and warned everyone against? Why the hell is Nathan basically betraying his brother. Peter even talks to him right before he leaves, but he's too idiotic to even be able to stop Nathan from making his dumb, and obviously wrong opinion.

Sylar has kind of outlived his welcome as well. He keeps switching back and forth between evil crazed killer guy, and Mr. Nice. It's interesting watching him as his mental state is pulled back and forth and the divide in his brain known simply as insanity grows wider and deeper. However, I have absolutely no faith that the shows creators will properly use this as a story element.

Which leads me to the biggest disappointment by far, even more so than the inability to have two characters converse in a coherent and natural manner. Tim Kring doesn't know when to stop dropping the ball. I don't know if its his choice, or some other sinister force responsible for creating possible story elements that are either ignored, or used in an incredibly inefficient way. Its so depressing seeing all of these possible stories pop up and know deep down that the creator and the writers will just ignore them. Unless of course they're doing it intentionally so they can pick them all up later and connect it all together.

Which in itself is a whole other problem. Everyone is fucking connected in this world. Seriously, everyone is related to this guy who had sex with this girl who's brother is this guys son who gave powers to this guy who worked with this person while they were in Africa studying the source of the power that gave this other guy his power specifically and he turned out to be the first girl who got fucked's daddy. I know that having all of the characters be this close makes sense on a genetic level, that everyone with power could be traced to other powered up individuals, but it is just way too much. Knowing that Claire is actually the illegitimate daughter of Nathan and Meredith is interesting, but once again, they manage to drop the ball. Instead of actually utilizing this fact, they simply use it to connect more characters to her and make her an even less likable person.

One last point that's sort of related to the previous two comments, is that ideas keep just getting tagged on, or so it seems. The writers keep writing and coming up with reasons for things to happen, and instead of explaining why, or even really hinting at why things happen like that they just use it, and move on to the next abstract idea that they will soon forget and paint over with a new coat of useless plot progressing devices.

Sadly this show has devolved into a train wreck. I will definately buy the first season 1 still, but I'm not so sure about the other two seasons. I'll keep watching this show, as besides the 45ish minute time sink it presents, its no real skin off of my bones. If not for the hopeful saving of this show, then at least for those few and far between glimmering moments when the acting, dialogue and story are actually engaging, interesting and make sense logically.

-Adam

Monday, December 03, 2007

Super Mario Bros

Mario is probably the most iconic video game hero ever conceived, I don't have statistics so I can't say 100%. Of course whenever a Mario game comes out the world rejoices.

No wait, it doesn't really do that anymore does it?

Mario's initial non-platformer games were pretty low-key. Most people didn't really know about them, or just didn't really care. I mean some were probably pissed if they accidently bought Mario is Missing or whatever, but most people were only exposed to the core series. After the N64 was released Mario flooded the market.

Tennis, Party and Golf, the first three major Mario side games. All with at least two sequels , and the Party series just refuses to die. At least it's finally worth a look again now with waggle control thanks to the Wii and apparently the DS version is pretty fun with friends. But this is besides the point.

When Super Mario Bros was released everyone believed that video gaming at home was alive again, it single handedly resurrected a nearly dead practice. Well, not single handedly really, but it was possibly the biggest influence for people to buy an NES before they learned of other awesome games like Zelda and Metroid. The sequel was released and everyone bought that up as quickly as possible. The fan base was split, some liked this new game, others didn't so much. Years later when a thing called the internet came into being people found out that this was really Doki Doki Panic and completely different game and Shigeru Miyamoto decided to turn into a Mario game (He seems to have a fetish with revamping games... at least Doki Doki Panic was released in Japan, Dinosaur Planet never had a chance). When 3 was announced people weren't sure what to expect. Of course when it was released it became the best selling Mario game of all time and is just plain fucking amazing. It added so much to the Mario formula, it reinvented platforming games (Actually the Mario series has done that quite a fucking lot). If you don't know how popular/amazing this game is, you're an idiot. Go play it and you'll understand.

This was quite possibly the "golden age" for the Mario series as 3 and it's successor, World, are in an eternal war between which is the best Mario game. World came out for the SNES and was incredibly well received, being up there with 3 as most popular and amazing Mario game. It also reinvented platforming to a degree. It took was 3 offered and perfected it. The next core Mario game was Super Mario Bros. 64. Now I personally don't like it that much, but without this game 3D would suck, or would have for a long while. Thanks to this game 3D became a conceivable reality (Want proof? Go play Bubsy 3D). Again it reinvented platforming and invented successful 3D platforming.

Sadly 3D had to ditch the old fashion linear level progression or map. They had to add a hub world (Peach's Castle) which linked (via paintings) to other worlds (the meat of the game) where you could gain stars (the things you're looking for). You enter the world and leave once you got the star you were after. Pretty much every 3D platformer has used this system or a similar system to this.

This style of gaming is not really preferable to me. I don't like having to enter and exit over and over again, it just makes it seem like I'm constantly reentering the same world and it makes it really boring. I really liked how Banjo-Kazooie handled it. Basically it's exactly the same, but when you got a Jiggy (the things you were looking for in BK served the same purpose as stars in SM64) you were able to continue searching for the other 9 Jiggy's and you could leave whenever you felt like it. Of course, probably just to spite me, Nintendo has continued to use this same "1-star at a time" system. It's not really a major flaw, but it makes the worlds incredibly boring to me, and I'm sure (read: hoping) I'm not the only one who thinks this.

The next game is the most looked down upon Mario game released in the core set. Super Mario Sunshine for the Nintendo Gamecube. The Gamecube was Nintendo's chance to release whatever the fuck they wanted to pretty much. Sunshine was a major risk, that most people don't like, Wind Waker was a major risk, that most people hated at first but eventually allowed it, Metroid Prime was a major risk, which was very successful, and so on and so forth. This era was basically reestablishing all of Nintendo's franchise's. Sunshine along with all of Mario's side excursions are the main reason's Mario games are not such a joyous moment. Of course games like Galaxy come out and make us feel bad that we were almost not excited for new Mario games.

Super Mario Sunshine was supposed to reinvent platforming again. The bigwigs at Nintendo apparently thought that the FLUDD water mechanic would breath new life into platformers, however it really didn't. They were able to pull off an entire game with the water gimmick, but most people viewed as just that, a pointless gimmick. Many people don't really feel like it's a Mario game, and every fucking world is based on a beach. It gets incredibly old incredibly quickly that way. Even the cliche world progression (forest, ice, lava, swamp, jungle, airship, water, dark, whatever worlds) doesn't get as boring and almost tedious as Sunshine's levels do. Personally I enjoy Sunshine more that 64, but I'm almost alone in this regard.

The latest game to be released in the core series of Mario platformers is Galaxy. This game is fucking amazing, a current gen 3 or World. The gravity mechanic and wondrous worlds they shoved into the game is really awesome and beautiful, almost serene. Really it's a game that demands to be played by all. The only detractor for me is the same sort of "1-star per world" design. I understand that by doing this they can specially tailor the world so that it fits the mission you're currently on, but it just makes me feel like I'm being forced to revisit the same world I just beat. It again drains the wonder out of the worlds I encounter, but when the first couple of times I visit I'm in awe.

But wait! There's more!

I didn't cover the sports games (Tennis, Baseball, Soccer, Basketball, Golf, Kart and Party) nor the RPG's (the excellent Legend of the Seven Stars and the brilliant Paper Mario series which sadly lost a bit of luster with each installment and the clever Mario and Luigi game with the most boring sequel ever) nor the educational games, I even skipped over some of the platformers (Yoshi's Island and it's sequels, Super Mario Land 1-3 and the Wario Land series which spawned from that) but I just wanted to take a look at the core series.

I don't really know the point of this, it's just basic, general, not deep at all video gaming knowledge. If you know anything about games you probably know at least half of the information I put in this. I just wanted to write and I just got done playing Sunshine. Oddly enough, I like Sunshine a lot, but it leaves a sour taste in my mouth, and shine gathering seems to take forever compared to Galaxy's and 64's relatively quick pace. I might add on to this later, or write another little... erm... article(?) about the Mario series... I left a lot out. The difficulty of the series overall, the games I didn't talk about, the general effect of Mario outside of video games, and the movie which I personally love. I feel I've written enough, so if you read all of this, thanks and I hope you enjoyed your time.

Thursday, November 22, 2007

I'm Making a Website

Sadly it won't be hosted anywhere, but it'll host various things I deem important such as my art, writing and some other little tidbits about me. If I ever make it into something remotely interesting and find a host to host it I shall link to it and I'll abandon this blog entirely. Which I kind of already did.

Oh well, this is for my Web Publishing class by the way.

-Adam

Tuesday, July 31, 2007

Blogging Morrowind

Considering how horribly I am able to start and then complete a project I'm amazed I made it as far as I did with Blogging Morrowind. Really, for me it was a respectable effort, though I think the game is a bit too large for a project such as Blogging it in it's entirety. I had some pretty good ideas for it too. Such as MOD blogs talking about my adventures using fan-made MODs of all sorts, job specific blogs which focus on a character who isn't a barbarian but a thief or a mage which would have been a challenge for me as Morrowind is incredibly easy for fighter classes. Other classes aren't impossible, Morrowind just isn't as quick and easy for them. Without the side adventures the blog would still have ended up being massive.

I had two main problems with this project. First was me forgetting to take pictures. It's really annoying to remember to snap pictures of things, especially if it's a weird new enemy, usually I'd kill so I'd have to take a picture of it's dead body. Other times I had to just go back, which is an annoyance. Secondly was me playing waaaay too far ahead. Initially I went town by town. This idea is nice but can't be executed in the game very well, typically quests in towns require you to visit other towns, as a result you'd have to break that into a separate entry or just go to your destination and run back. For anyone who's ever played Morrowind I'm sure they'd agree that it's damn impossible to not go off wandering in new towns. Especially when you know where all the good shit is. You could easily just go steal this awesome ass armor at level 1 or 2 and just reign chaos on your enemies. I blogged about ~35% of what I played.

At this point I'll probably just write the list of things I did and post that. It's the cheap way out, I know, but really I already lost my drive to play Morrowind. So for the moment it's on a long-term hiatus. Knowing me, it'll be permanent, but there's always that flicker of hope.

Also, Blogging the game ended up ruining the experience for me a bit. Usually I could just relax and go about my business completing quests. With the responsibilities of blogging it I had to take pictures and record everything in enough detail to remember exactly how each quest went. Most weren't interesting to talk about, so I just gave the quest and the rewards I received upon completion. Of course this ends up becoming just a giant list of "I did this, got this, then did this for that and then he asked me to go do this when I was done I got nothing but I raised a rank, then he told me to go do his last quest and I got a nice little whatever for completing it!" In short: That's rather boring.

So if anyone read Blogging Morrowind. Sweet. If not, well I wasn't really expecting it. I wanted to complete the main quest and the three main guilds before asking if Blogging DQ, Ultima, Zelda or Final Fantasy would "sponsor" me and put me on their side bar.

So, in conclusion. I was able to work at it for a bit longer than expected, though I ended up let it slide and kind of ignored it. Of course the lack of comments kinda of discouraged me from continuing it, but I blame myself for refusing to tell anyone about it besides a quick little bulletin on myspace whenever I posted a new post. Anyway, it was kinda fun and I hope I can come up with similar projects, or just some sort of writing project. Thus far all I can remember is a failed attempt at an ongoing zombie tale and of course the project this post is based on Blogging Morrowind. Anyway, I DO hope some day I'll be able to start something and actually FINISH it. Novel concept, I know.

-Adam