Saturday, August 09, 2014

Games I Beat: Lego Marvel Super Heroes


Lego Marvel Super Heroes
Comic Book Action! KAPOW!
1-2 Players
System: PSN
Developer: TT Games
Year of Release: 2013
Beaten: July 27th, 2014

There are several factors that detracted from my overall enjoyment of this game. Though it is a good game and I easily recommend picking it up on the cheap to any Marvel comics fan. Though I'd also warn them to not bother trying to get 100%. For reasons unbeknownst to me I'm pressing forward with that goal and boy do these flaws just get more glaringly obvious the further in you delve. Or maybe they're just harder to forgive the further you subject yourself to them?

Monday, July 28, 2014

Games I Beat: Mario Kart 8


Mario Kart 8
Kart Racing
1-2 Players (Local) 1-12 (Online)
 System: Wii U
Developer: Nintendo EAD
Year of Release: 2014
Beaten: July 20th, 2014

You can probably tell by the difference in the beaten date and the posted date that I've been sitting on this one a while. I found myself struggling to talk about Mario Kart 8. It's a really good game, typical of the series. Though Nintendo would like you to believe otherwise nothing really new was added in this game. Sure there's the anti-gravitational thing that I liked, but it doesn't change anything in a really big way. It plays exactly the same as being on the normal race track, but with a lot more boosting opportunity. Which is great. I really really love Mario Kart 8, I just also happen to simultaneously hate it. There's one major issue (at least in my eyes) that has a really simple solution, but I'm going to go over why I enjoy it so much first.

Friday, July 25, 2014

DLC I Beat: Crown of the Sunken King


Dark Souls II: Crown of the Sunken King
Suicide Simulation
1 Player
 System: PS3
Developer: From Software
Year of Release: 2014
Beaten: July 24th, 2014

I want to preface this a bit. While I'm a huge fan of the Souls series overall Dark Souls II is probably my least favorite entry. Ironically it's my most played by a HUGE margin. I don't want to get wrapped up in talking about the main game itself right now, needless to say I was underwhelmed overall. They streamlined a lot of things, some for the better but in my opinion they went overboard in a lot of key areas. Considering I only beat Demon's and Dark Souls once each while I've managed to claim the Throne of Want at least six times by now. That should show how much I really do love the game despite all of its faults.

Sunday, July 20, 2014

Games I Beat: Fighting Force


Fighting Force
Beat 'Em Up
1-2 Players
System: Playstation
Developer: Core Design
Year of Release: 1997 (North America), 1998 (Japan)
Beaten: July 19th, 2014

Fighting Force is the first game my buddy recommended we play through that was a co-op beat 'em up on Playstation. We did play it first, but after dying once and having to go back to the last save (a common feature in older games that I don't hold against this) I decided to move on to another game. Not because I didn't enjoy it, but just as a break. We popped in Crisis Beat, and we didn't stop playing. Only because we didn't die, well the plot was pretty funny in a "what the fuck" sort of way, but the entire time we were bored. We went back to finish up Fighting Force and it is definitely the superior PS1 beat 'em up. It still isn't phenomenal though.

Friday, July 18, 2014

Games I Beat: Crisis Beat


Crisis Beat
Beat 'Em Up
1-2 Players
System: Playstation
Developer: Soft Machine
Year of Release: 1998 (Japan), 2000 (Europe)
Beaten: July 17th, 2014

Crisis Beat has to be one of the slowest, most tedious co-op beat 'em up games I've yet to force upon myself and a friend, this is just not anything worth wasting your time with. It's insultingly simple, with two attack buttons, a special attack button that drains health, a run and a jump button it takes next to no time to familiarize yourself with the controls. You can pick up items, though they either are simply thrown, or break almost immediately anyway and lacks a notable increase to damage output. Combos do exist, though I'm not sure how I executed them, I would just switch between the attack buttons at random. You can even throw your opponents, but again this seemed to happen at random. Don't worry though, precision and talent aren't necessary in this game.

Monday, December 03, 2012

Halloween Challenge 2012 Part 2

Halfway through this and this time with a lot less zombie based games! One still managed to get through however. Again, I've got to reiterate that overall this challenge was a bit of a let down. Most of these games ended up disappointing me, in Part 2 of my thoughts on these games I kind of knew I wouldn't really like these titles quite as much, with one big exception. I don't know what else to say to preface this, so I suppose I'll dive right in.

Monday, November 19, 2012

Halloween Challenge 2012 Part 1

During the month of October 2012 I decided to celebrate the Halloween spirit by playing games that can be defined as horror or have some feature that could be linked back to Halloween. Overall it was actually a pretty lame experience. I composed a list of 25 of my unbeaten games that fit the mold and challenged myself to beat at least 10 of them. While I met my goal, it was a little bit underwhelming. I'm going to write a little bit about my experience and thoughts on the games I got through, here's the first half. Prepare for a flood of zombie games, I apologize in advance.

Saturday, October 06, 2012

Let's Play: Project Zomboid

My wife laying on the bed bleeding to death next to me. I go to the cupboard to retrieve sheets to create make shift bandages. I grab the pillow, by... accident? I hold it in my hands and stare through it at the floor. These thoughts cannot be my own. I fail to abandon it, but push the thoughts aside as I rip up a sheet for my wife's leg. It's not a bite, thank God... or whatever's out there. But an injury this severe. I don't know how we'll... We will persevere. Her smile resurrects my resolve, I love her.

After feeding her some pain pills she nods of for a nap as I go to the nearby shed. This isn't our house, and it won't be our home for any real length of time. Unless... One step at a time. I come back with some wood and nails and a hammer. Enough to start fortifying the home front. About an hour later there's at least a board on every window and door on the first floor of the house. Our of supplies I head upstairs. My wife must have been awakened by the noise. She greets me but I can barely hear her over the roar of my stomach.

She begins to tear up and clutches at my hand. Don't go she begs. How can I say no to her? I brush my hand along her face and agree to wait out my hunger for at least one more night. She shivered and silently cried all night. I think she knew.

As the morning sun breached our bedroom we awoke. Brightness filled our faces as we say each other, but her leg was a swift reminder of the grim reality of life now. I kissed her and quickly got dressed. My stomach needed food. She didn't want me to go, but she understood there was no other option with her leg like that.

I took off towards town. There was a mini mart right next to the home we had claimed as our own, lots of food was sure to be contained within it's walls. I bypassed a zombie, then another. Two zombies no problem. I emptied out the vending machines out front, as I headed towards the doors I cursed my luck. More zombies than helpful supplies were residing in the store. I turned and realized more zombies are suddenly appeared, as if a hoard had swarmed in right behind me. There was no barricade on the back door.

Sprinting through the group, ten, twenty, thirty, I lost count. It doesn't matter. So long as she is safe. She is my world and none of this matters. I made it back. Two were right next to the door, but ignoring it for now. I managed to sneak in, but realized I had no more building supplies with which to protect any vulnerable entrances. It mattered not. I bolted the door then went to my wifes side. Sleeping. So beautiful and perfect. As I kissed her forehead she sleepily looked at me and smiled before drifting back to sleep. A sharp scratching tore me aware from my wife.

They were everywhere. Every window and door being attacked. I felt as though the house would crumble in on itself. Maybe even prayed. I pulled out my hammer, the closest thing to a weapon, and a friend, since arriving at this house. Why did we think it would work? I knew it wouldn't work. No time for that now. The door crashes in and I dive at the group hammer swinging wildly. My wife calls for me, but I'm no longer capable of responding. Everything fades to black as a pain unspeakable spread throughout my body and the horrifying realization I didn't even shut my wife's door in my frenzied state.

Why didn't I just save her from all of this yesterday...? The thought vanished with me, images of the undead heading upstairs reflected in my sad, hollow eyes.

Thursday, September 06, 2012

The Many Faults of New Super Mario Bros 2

What a load of shit.

Super Mario Bros should be much better than this. My hatred for this game is a little sad, since it technically isn't a bad game, just what happened to standards? This is such a blatant and awful cash in it's shameful. I'm all about getting more Mario games, but, ugh.

Okay. So what does the game do successfully? Uh. Well, it's Super Mario Bros, more specifically New Super Mario Bros. Recently I discovered an article on one of my favorite game based websites Destructoid.com that discussed the difference between the Super Mario Bros series and the New Super Mario Bros. It's something that when you look at the series it's really obvious but everyone either misses it or only notices it subconsciously. I too didn't really recognize it until the article spelled it out for me. You can read the article here, but it boils down to the New Super Mario Bros being a stop gap series when they're either working on the next big Mario game, or they haven't started working on the next one.

Monday, January 16, 2012

Blogging Morrowind 2012

I know no one checks this blog, however, I wanted to comment on this yet again because, yet again, Morrowind has drawn me back in. After beating Skyrim I wanted to play something else. And that something else ended up being Morrowind. This time I'm armed with the knowledge of not playing too far ahead otherwise I get so overwhelmed with info to update the blog with it just falls flat. However, this is turning out to be a problem in and of itself as now my problem lies more in actually writing the posts, which in turns prevents me from playing and I disconnect with the character more. I'll figure out a system which gets me writing more eventually.

It's pretty astounding how much I've written about Morrowind over the years. It's one of my favorite games, obviously, but without talking about the game directly, just basically writing the equivalent of fan fiction for it, sadly, I've managed to write well over 6682 words, and that's not including my 2007 attempt at blogging about the game. I think some time I'll do a review of it. Maybe even cover a couple other Elder Scrolls games? I don't know. I want to cover a couple of series. Though I think I need to find a way to do videos. I would really like to make some stuff like that.

Anyway, this time I'm playing an Orc. Orc's are typically brutish creatures, and this one is too no doubt, however he seeks redemption. I don't know where I'm going with this character, but I want to finish the Temple, the Main Quest and Tribunal at least. Hopefully I manage to keep up this time. As always Blogging Morrowind is right here alongside It Is A Title. I'm determined to make it good enough to actually forward it to friends and other places. I don't know if that will happen. I still need to work on restructuring this blog for what I want it to be. A hub of all my thoughts on media so I can get them out of my head for extra room for more thoughts on more things which will in turn need to put on this blog. Eventually, I hope, maybe. One day.
-Malons