Showing posts with label Bethesda Softworks. Show all posts
Showing posts with label Bethesda Softworks. Show all posts

Saturday, September 03, 2016

DLC I Beat: Fallout 4 Season Pass


Fallout 4 Season Pass
Open World Shooty "RPG"
1 Player
System: Playstation 4
Developer: Bethesda Softworks
Year of Release: 2015
Beaten: August 31st, 2016

It's a sad state of affairs we find ourselves in. In regards to how RPG's have become streamlined action games. In regards to Bethesda continual slide into mediocrity. In regards to how downloadable content is handled. In regards to the practice of overpricing games and downloadable content. In regards to the lack of communication in the world of video games. In regards to the Fallout series as a whole. In regards to the current elections. Truly, this is a time of chaos.

Thursday, March 31, 2016

DLC I Beat: Automatron


Fallout 4: Automatron
Open World Shooty "RPG"
1 Player
 System: Playstation 4
Developer: Bethesda Softworks
Year of Release: 2016
Beaten: March 22nd, 2016

Where has the time gone? I sincerely apologize for my lack of attention to this blog, but life has gotten the better of me. Rather than lament that, let's just move ever forward shall we? Fallout 4 is a weird game for me, I remember it fondly and had quite a bit of fun with the plethora of hours I dumped into it, but it felt lacking to me overall. This feeling manages to persist in this first bit of DLC, though it honestly surprised me quite a bit.

Tuesday, December 22, 2015

Games I Beat: Fallout 4


Fallout 4
Open World Shooty "RPG"
1 Player
 System: Playstation 4
Developer: Bethesda Softworks
Year of Release: 2015
Beaten: November 27th, 2015

Bethesda. Bethesda never changes. Literally. This is pretty much the same engine they used to make Oblivion. Sure, they polished the old girl up, but god damn. It's getting old. There's a trend of apologist behavior surrounding Bethesda games. "Well it is a little better in this way." "They just simplified that to widen the audience." "Well, of course it's going to have bugs, it's a Bethesda game!" At what point do we stop accepting these glaring issues that have plagued almost every Bethesda game? For me, I think I've reached that point. Most of my major complaints about Fallout 4 aren't so much things it does wrong, but things that it just fails to do entirely, ideas that are touched on, but never fully realized. Or even just simple gaming conventions that should be standard for the sort of game Fallout 4 should be. That said, I've spent well over one hundred hours with the game, and will definitely be playing the DLC whenever it comes out. I'm going to be getting very spoiler heavy, as a lot of my gripes revolve around the plot, or at least the plot's structure, so you've been warned.

Wednesday, November 11, 2015

DLC I Beat: Operation Anchorage


Fallout 3 Operation Anchorage
Reverse Engineered RPG
1 Player
 System: Xbox 360
Developer: Bethesda Softworks
Year of Release: 2008
Beaten: November 11th, 2015 (and sometime in 2008!)

Fallout 3 bastardized the series pretty hard. Going from a classic infinity engine inspired RPG to a post apocalyptic Elder Scrolls with guns. It did reignite a fan following for the series though, even if many still cannot get into, or flat out dislike the original two, either way, Fallout 4 is THE game right now. Unfortunately a day after release and I still haven't been able to pick it up. I'd been playing Fallout 3 prior to release because, well, I was pretty fucking excited to head back to the wasteland. Little did I know I'd still be playing after 4 came out, like a sad little drug addict.